
The original intent was to turn this documentation into a full tutorial series similar to the Stylized Character Workflow. The main topic will also be on the sculpting and modeling process for animation, instead of the whole workflow of texturing, shading, grooming, rigging and animation.

It will not go into detail like other tutorials on this platform.

This documentation is focused on advanced techniques and general advice that was learned during production. This documentation will remain more generalised to apply to other characters outside of that production as well. Based on actual movie productionĪll the content is closely tied to Project Heist and will often use it as a visual reference. This section was mostly compiled from previous work and research from the Blender Studio.

In this documentation we share all the current research and workflow techniques on creating highly realistic human characters in Blender.
